Narcissism and Emotional Distress in Gamers and Streamers: A Study Among University Students Using DASS, NPPT, PGI, and IPDE
DOI:
https://doi.org/10.66629/pj0001Keywords:
Narcissism, Gamers, Emotional Distress, StreamersAbstract
The digital age has transformed how university students engage with identity, performance, and social interaction. Online gaming and live-streaming platforms such as Twitch, YouTube, and Discord offer immersive environments where individuals can compete, perform, and connect with audiences in real time. These platforms often reward visibility, curated self-presentation, and audience engagement—conditions that may foster narcissistic traits. While narcissism has been widely studied in social media contexts, its manifestation in gaming and streaming cultures remains underexplored, particularly among emerging adults navigating academic and social pressures. This study investigates the relationship between narcissistic personality traits and emotional distress— specifically depression, anxiety, and stress—among university students who actively engage in gaming and streaming. Using four validated psychological instruments—the Narcissistic Personality Profile Test (NPPT), Depression Anxiety Stress Scales (DASS-21), Personality General Inventory (PGI), and International Personality Disorder Examination (IPDE)—the research examines how narcissistic tendencies correlate with mental health outcomes and broader personality patterns. A sample of 150 university students (75 gamers, 75 streamers) completed the assessments. Statistical analyses, including correlation, regression, and cluster profiling, were used to identify significant relationships and personality configurations. Findings suggest that elevated narcissistic traits are associated with increased emotional distress, particularly anxiety and stress. Streamers exhibited higher levels of grandiose narcissism and were more likely to meet subclinical criteria for narcissistic personality disorder. These results highlight the psychological costs of digital self-promotion and suggest the need for targeted mental health interventions and personality assessments in university esports and digital media programs.Downloads
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Published
2025-11-02
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Articles